2010
01.11

Last night i log in at about 21:00 EVE time and see if i can gank some haulers at Jita 4-4 where I have been for the past 3 days. About 20 minutes online time and 5 minutes into my global criminal after a fail gank attempt, LordInvsible logs in… It doesn’t take him more than 5 minutes to report that our latest war targets are gathering up a gang around Dodixie for the War’s zero hour. As he starts scouting them and their ships I continue to “fagg” around jita 4-4, while I log in my third account and prepare to burn home for some real fun.

Some random lowlife decides to show off at my Cyclone with some Cynabal’s & Cerberus’es just itching me to shoot him, witch I did, and continued for the next 10-15 minutes… Unfortunately his buddies undocked 3 battleships and 1 logistic to aid him and interfere with my fun :( . So I burn out and and call it an end for the jita docking games… Destination Dodixie.

While jumping system after system we get on comms and start thinking over our strategy as we get more and more information about our opponents. My first thoughts were of using 2-3 BC’s and a logistic, but then was found out they are little over a dozen of them with 1 Deimos and 1 Myrmidon in fleet. Well even if they lack pvp skills the sheer firepower a 15 man blob outputs would result in casualties for our side – unwanted. After a little strategic talks we decide to undock 3 battleships with timed undock – Lord to undock in an Abaddon to undock first, Mevath in a Phoon will undock when they are all shooting Lord and support him with 2 remote repairs and I into a Navy Megathron just to whore mails :P .

5 Minutes to zero hour. All of us are docked in Dodixie IX – Moon 20 – Federation Navy Assembly Plant we have eyes out and hostiles are reported grouping on the undock point – about 7-8 Thorax’es, 1 Brutix, 1 Omen, 1 Blackbird… and I can’t remember details of the other ships…

ZERO HOUR:

Lord undocks in his Abaddon and warps off to an insta-undock bookmark. When back on station he reports at first they are still just with negative standings and no War brackets, so he holds his aggression… They don’t!

Mevath undocks to provide support to Lord’s vessel witch is about to enter armor. After 2-3 cycles of remote repair luckily their Blackbird jamm’s both the Phoon and the Abaddon. This is my call…

As the moment my black screen of undocking disappears I deploy my 5 Bouncer II sentry drones and initiate a locking on the E-War cruiser and the current primary. Did my ECCM prevented the blackbird from jamming me or just pure luck didnt matter now as I have commanded my drones to shoot it and focused my main power over the swarm of cruisers around us.

Flak Tommer’s Brutix was current primary as the most expensive ship they have fielded. Now with all hands on deck their ships start to pop faster than our BS’s can lock them as the battle turns a little into a turkey-shot. With me majorly failing to lock a lot of their ships. As their hulls demise and we – barely scratched they make a call for retreat leaving 1 thorax locked down by me. The field settles and we start to scoop what ever is worth anything of their wrecks and wait to see if anyone of them would undock from the station… During that period of about 10 minutes 2 thoraxes land back on the field, maybe logged off, maybe not and are swiftly dealt with.

The results of the engagement are the following:

  • Nova Ardour – 0 losses.
  • United Citizens of EVE – 8 cruises lost, 1 pod(I have to admit I have no idea how Lord did lock it with his Battleship).

Some 20 minutes, after them being constantly docked, I bring my Proteus just for the show off. And what to see a Hyperion undocking and initiating Warp, unluckily in a bad direction just giving me plenty of time to scramble and web him. At that time I had Karan logged in as well, so just for the sake of it I undock her in a Raven. Lord in the mean time undocks an Bhaalgornd, all this resulting tome massively overkill.

With them docked and logging off for good we decide to call it a night, I would have to admin it was an awesome fight and I salute them. War is On.

2010
01.06

A little late post about it, but i still meet people in-game unaware of my current home. So about one month ago I got engaged in open and heavy conflicts with other fellow corp members of BULG, with about 4 days of drama spinning at the 3rd one i got all my stuff moved out of Fountain. I even once got a convo from a close friend saying – “If your still in Fountain, get out, <He’s> going to kick you out of corp to get you shot by all parties”… well by the time i recieved this warning message I was already in Empire space, Amarr Empire to be exact…

…So now the 0.0 dog get’s him self tackled by the rules & tricks of Empire space. I had a basic understanding of them – I cant just shoot you, neither you can, lots of remote/neutral aid, other nasty tricks and one that I still can not understand quite well, the way speed mods are used. I found it really hard to unfit my Micro Warp Drive from my Navy Megathron but i did :) . I have to say i love the ease with witch I save my pod when necessary…

…And how do I find Empire space? – Just as i imagined it in my last weeks of 0.0 – a retirement home… I get to PVP when, where and how i like with no whatsoever obligations, even tho I am the CEO of my current corporation. I moved in Vylade, Sinq Laison Region. There are a couple of mission-hubs around it each in the range of 2-3 jumps, and a decent Low-sec space from 4-5 jumps. With already 3 wars and 3 more on plan I believe there will be adventures and enjoyable engagements.

And will i ever return into 0.0? – Yes, but not yet.

2009
11.04

D5IW-F VIII – Moon 2 – Chemal Tech Factory. Few days after being blueballed by IT Alliance i log off with close range Megathron. Today, i decide its time either to go collect insurance or get home for next op.

Route is D5IW-F > J5A-IX. Few jumps i see on map two systems with ratters in them… Jump, scan is clear, none. Lets try this again in the other, jump, Drake on scan, 2 belts, 1 belt… in warp. As i landed i saw him warp off to a moon. Luck is a double-edge knife today… there are targets, but i’m unlucky.

Back on track, systems empty i jump in B-DBYQ to see what every one would believe its insurance payout time.

IT Alliance Roaming Gang

IT Alliance Roaming Gang

Well two ways to go – logoffski or take someone while dieing. Option two is far interesting for me. Time to get the results. Decloak and start approaching the gate with mwd. Sentries out, a Deimos is chosen for a target as he was closes to me. Scrambled, Neutrons and Bouncers hitting him…. All have locked me, none is shooting, well that is strange, why so?

IT Alliance burning off

IT Alliance burning off

The Deimos jumps out while a Rapier decloaks 5km off, well what are they doing, no interest in a Battleship, how so, while thinking that i had already locked and released all my arsenal on the rapier, already 15km out. As a Zealot locking was completed i saw he was the only one shooting me, and everyone else has either burned off, or warped out… Odd. Oh well your no fun for me, i’m warping off

Time to bail

Time to bail

All this made my day, laughing all over channels i decided its something i should write about, but it wasn’t even the end of the night.

While sharing screenshots and writing this post i wasn’t paying any attention to local. Thus giving the time of a Razor dude to probe me… With half the guys IT had, RZR probed and successfully enforced an insurance payout for my Battleship. The RZR gang consisted of 2 Harbinger, 1 Vagabond, 1 Falcon, 1 Rapier, 1 Sabre. I once got a lock on the falcon but lost it just as i was to command my drones to engage him.

Oh, shoot!!

Oh, shoot!!

Hm... Bubble

Hm... Bubble

Well, there goes the Pod.

Well, there goes the Pod.

Much fun – Killmails ^^

2009
10.30

The first official trailer for CCP’s new console based FPS: DUST 514.
2009
10.30

What does a single-shard, persistent world do for gameplay?
What can one persons actions mean for over 300,000 people?
EVE is an unscripted, emergent experience.

Start exploring Eve Online with a free 14 day trial.

2009
10.28

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

Gallente Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.

Proteus

Proteus

Proteus #2

Proteus #2

Proteus #3

Proteus #3

Proteus #4

Proteus #4

Proteus #5

Proteus #5

Proteus #6

Proteus #6

Proteus Defensive – Augmented Plating: Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
10% bonus to armor hitpoints per level.

Proteus Electronics – Friction Extension Processor: The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship’s warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdictors. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus:
10% bonus to warp disruptor and warp scrambler range per level.

Proteus Engineering – Supplemental Coolant Injector: When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

Proteus Offensive – Hybrid Propulsion Armature: This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff rate.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level.
10% bonus to medium hybrid turret falloff per level.

Proteus Propulsion – Localized Injectors: This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Although the decrease in capacitor use is relatively modest, even minute enhancements at this level can mean the difference between victory and defeat.

Subsystem Skill Bonus:
15% reduction in afterburner and microwarpdrive capacitor consumption per level.

2009
10.26

The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.

Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.

Megathron

Megathron

Megathron #2

Megathron #2

Megathron #3

Megathron #3

Megathron #4

Megathron #4

Megathron #5

Megathron #5

Megathron #6

Megathron #6

2009
10.26

Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.

Special Ability: 5% large hybrid weapon damage per level
7.5% bonus to armor repair amount of armor repair systems

Hyperion

Hyperion

Hyperion #2

Hyperion #2

Hyperion #3

Hyperion #3

Hyperion #4

Hyperion #4

Hyperion #5

Hyperion #5

Hyperion #6

Hyperion #6

2009
10.26

The powerful Navy Megathron has seen the end of many a threat to the Federation’s security, and it’s only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere.

Special Ability: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level.

Megathron Navy Issue

Megathron Navy Issue

Megathron Navy Issue #2

Megathron Navy Issue #2

Megathron Navy Issue #3

Megathron Navy Issue #3

Megathron Navy Issue #4

Megathron Navy Issue #4

Megathron Navy Issue #5

Megathron Navy Issue #5

Megathron Navy Issue #6

Megathron Navy Issue #6

2009
04.04

31 March ME reinforced VYST POSes, SOT were contacted and informed on all towers timers & location. Information of assorted 20 capitals with low support was key for making us travel that far. Tower coming out of RF at 1st April 19:30 EVE time was chosen for maximum participation by SOT side.

17:30 EVE time 1st April. I’m starting to form fleet for operation, ppl are exited. First was planed capital hotdrop but it was changed to light high damage ships – HACs, BCs, CSs, due to distance. Route included some high-sec systems witch wasn’t welcomed well by our pirates(me including, i got ganked in the first high-sec i entered).

As time passed and RF was about to end there was no visual signs of movement by ME. About another 40 minutes passed, witch included lots of blueballs and 1st April mentions on both fleet chat an voice. TS discipline was funny, until a strong COMs COMs interrupted us and scout reported ME fleet aligning and warping, until that moment our fleet was based in a high-sec 2 jumps out, bar the pirates who were in assorted system around hiding >.<

At about 20:30 battle started with SOT entering Alachene and warping on top of ME capitals consisting of about 6-7 carriers and 5-6 dreads with about 15 support. Little after first target was called high module lag hit us all. We started gun-cycling so we could do any damage, points were spread out so we could kill as many as possible. Because of high-lag, spider-rep targets were going down slow. We switched to capitals drifted off main group to reduce the effect of spider tank and slowly but surely they started to go down. Few battleships and support who came in close range were fast killed or forced to flee.

As time passed and already a few capital ships down there were no reports of friendly ships to be destroyed. In the middle of the fight we got alerted when by two cyno fields lighting up in system – one on field, one on a ME POS. First thoughs(mine personal and i believe most everyone else) were that those cynos were for titan bridged support, but we were shocked when the field entered about 4 dreads and i believe 1 warped in from the hostiles POS. As fight progressed about 3 lucky capitals managed to escape. Heavily outnumbered and with no effective way to counter HACs ME fleet was thinning fast. At about 22:10 EVE time fight was over in flavor of SOT & Co.

Reasonably accurate Killboard statistic can be seen on our killboard:
http://bulg.otel.net/kb/?a=kill_related&kll_id=66800
I do believe at some moment some random ppl started coming and shooting at random ^^
Video footage of the battle can be downloaded from:
http://dl.eve-files.com/media/0904/SOT_in_alachene.avi

By my count POS Defending fleet consisted of:
2 Dreads / 0 lost
5 Carriers / 0 lost
9 Battleships / 2 lost
2 Heavy Interdictors / 0 lost
2 Command Ships / 0 lost
25 HACs / 1 lost
6 Recons / 1 lost
20 Battlecruisers / 3 lost
2 Logistics / 1 lost
Some crusers, inties, frigs / 4 lost

POS Sieging fleet consisted of:
12 Dreads / 10 lost
8 Carriers / 6 lost
18 Battleships / 9 lost
2 Recons, 4 inties / 1 inti survived